PANDORA

EPICS

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PANDORA // STORY OPERATIONS NETWORK

EPICS TURN OPERATIONS INTO A LIVING STORY

Long-form arcs link missions, campaigns and projects into ordered stages. Follow a story as capsuleers shape its outcome, track the current objective, and see where the operation is unfolding across New Eden.

1ACTIVE EPICS 1KNOWN ARCS 1EPIC SYSTEMS 228LINKED OPS
EPIC DOSSIER // 0001

Jetunba Do'bara: The Hearth Reborn

LIVING EPIC / ACTIVE / DAMMALIN // HEIMATAR
RETURN TO EPICS ↗
Epic visual for Jetunba Do'bara: The Hearth Reborn
STORY BRIEF // COMPLETE TEXT
Prologue: Jetunba Do’bara — Jetunba: Reborn In the year YC107 , under the watch of the Republic Parliament and the guidance of tribal councils, a grand experiment was born in the burning heart of Amamake . It was called Jetunba . More than a station, Jetunba was vision made steel: a sanctuary for freed Minmatar, a place where the scarred could be healed, where the enslaved could be re-educated and find kinship among their tribes once more. It was a functional, living hearth. The Republic poured resources into its construction, the tribes lent their hands, and for a time it flourished. But Amamake is no safe harbor. The crossroads of rebellion, war, and blood, it was a place contested fiercely by the Amarr. The Freedom Transport Fleet , bound for Jetunba with thousands of rescued souls aboard, was ambushed. Amarrian loyalists and their allies struck down the convoy. One of the carriers was destroyed, and thousands died in the void before they could reach safety. The tragedy was seared into the memory of the tribes: Jetunba’s promise was written not just in steel, but in sacrifice. As the years wore on, the Republic’s attention waned. Political infighting, shifting priorities, and new wars drained resources away. Jetunba, once proud and functional, began to diminish. Its fires dimmed, its halls grew quiet. Eventually, it became a shadow—a memory carried in chants and stories rather than in docking bays and council fires. Yet the Minmatar do not forget. The Rebirth Now, in a new age of fire, the name rises again: Jetunba Do’bara — Jetunba: Reborn. This rebirth does not come from the Republic’s edicts, but from the will of the tribes themselves, spearheaded by the warriors of the Ushra’Khan . Where once Jetunba was a state-sanctioned program, Do’bara is a tribal vow . Its foundation will not be written in Senate ledgers, but in the sweat, blood, and labor of clans, capsuleers, and warriors across the warzone. The Ushra’Khan have unfurled the plans: a new hearth raised from the ashes of the old, built stronger, brighter, and unbreakable. In war councils lit by flickering holo-maps, their commanders have set out the first path: projects and missions to gather and deliver the lifeblood of construction. Stones for the Hearth Before Do’bara can blaze in the void, it must be forged piece by piece. The first missions are not of conquest, but of construction. Ore for the Bones: From the belts and through planetary resources, capsuleers will strip the raw ore and resources that will form the skeleton of the station. Every shipment delivered is a beam laid, a rib of Do’bara’s body. Circuits of the Enemy: Amarr convoys crossing the Bleak Lands carry shield matrices, guidance arrays, and power cores. These will not power their war machines. They will be seized in ambush and repurposed to bring light to Do’bara’s halls. Supplies for the Builders: Food, water, medical stores—without these, no worker can endure. Capsuleers will smuggle shipments past hostile checkpoints, ensuring that the hands which raise Do’bara do not falter. Sacrifice into Stone: Each mission is not merely logistics. Each crate, each haul, each strike is a prayer made solid. A rivet hammered with will, a plank forged of memory, a wall raised by oath. The Promise of Do’bara This is no empty project, no monument of politics destined to fade. Jetunba Do’bara will be hearth, forge, and beacon alike: A hearth for the tribes—where exiles return, where freedmen are welcomed, where clan can meet clan without fear. A forge of defiance—where steel and fire are shaped to meet the enemy, where warriors resupply, and where rebellion is sharpened. A beacon to the stars—shining light into the darkness of slavery, a signal to those still in chains that the tribes endure. And so the ember of Amamake’s Jetunba stirs once more. Its memory becomes mission. Its silence becomes song. Its ash becomes fire. The Chant of Rebirth As the first convoys depart, a chant spreads through clans and fleets: “Jetunba was fire, Jetunba waned. Jetunba is ash, Jetunba is ember. Now Jetunba Do’bara—Reborn! By ore and by steel, by circuit and by blood, The hearth returns. The forge awakens. The tribes endure.”
CREATOR'S BRIEF // COMPLETE TEXT
What is the Jetunba Project? The Jetunba Project is a living, evolving saga within New Eden. It begins with history: in YC107 , the Minmatar Republic created Jetunba , a station in Amamake designed to be a sanctuary for freed slaves and a symbol of tribal unity. For a time it thrived, but eventually it declined and faded, remembered more as legend than as a living place. Now, years later, that ember has been rekindled. The tribes and the Ushra’Khan have declared its rebirth: Jetunba Do’bara — Jetunba: Reborn . An Interactive Epic This is not simply a story being told — it is a story being built . Capsuleers, corporations, and alliances can take part directly in the creation of Jetunba Do’bara. The epic is broken into four stages , each representing a distinct phase in the rebirth of the station: Stage One – The First Stones Stage One is the great gathering. It is a broad, community-driven effort to extract and deliver raw planetary materials and minerals needed to seed the rebirth of Jetunba Do’bara. This stage is not a single mission, but a network of opportunities for many capsuleers to contribute. Miners, harvesters, haulers, escorts, and defenders all play their part in building the first shared reserves. Every successful delivery adds to a growing stockpile that serves as the foundation for all later work. Until these raw inputs are secured in sufficient quantity, the project cannot advance. Stage One is therefore the age of burden and promise: the first stones, the first stores, and the first reserves from which Jetunba may rise again. Stage Two – Many Hands Once the stockpiles of Stage One have reached the required thresholds, the work turns from gathering to transformation. Stage Two is the industrial heart of the rebirth, where raw materials are converted into basic commodities, basic commodities into refined commodities, and refined commodities into specialised commodities . Each step depends upon the one before it. As prerequisites are fulfilled, new missions unlock , allowing capsuleers to produce the next requirement in the chain. What was once stockpile becomes process; what was once gathered becomes shaped. This stage represents the labour of coordinated industry — many hands working in sequence, each effort feeding the next, until the raw wealth of the worlds is transformed into the materials needed to truly build Jetunba. Stage Three – The Forging of the Hearth With specialised commodities prepared and reserves secured, Jetunba Do’bara enters the age of construction. Stage Three is where the specialised commodities and minerals are committed to the making of components, defences, arms, and ammunition for Jetunba Do’bara itself. Frames, systems, hardpoints, and defensive infrastructure begin to take shape. The station is no longer an idea supported by ledgers and cargo manifests — it becomes structure, armour, power, and teeth. Here the project takes on visible form. The labour of the first two stages is forged into something tangible, armed, and enduring. Stage Four – The First Breath At last Jetunba Do’bara is brought online and becomes a living station. Power flows. Systems awaken. Atmospheres stabilise. Docking and internal services begin to function. What was built through effort and defended through sacrifice ceases to be a construction site and becomes a living outpost once more. Stage Four is not merely activation — it is renewal. Jetunba Do’bara enters its living phase, where it must be supplied, protected, sustained, and guided through whatever future New Eden brings. Every shipment delivered, every mission completed, every hostile driven back, and every industrial milestone reached contributes to the progress of Jetunba Do’bara. A Living Scenario What makes Jetunba unique is that it is not static fiction — it is dynamic, community-driven narrative . The progress of capsuleers determines how quickly each chapter advances. Events unfold in response to player action: pirate interference, enemy raids, Republic support, ceremonial milestones, and unexpected crises. The story grows alongside the community’s contributions, weaving missions, logistics, industry, and defence into a continuous unfolding saga. Jetunba Do’bara will not simply be written into existence. It will be built through interaction, effort, and sacrifice — just as stations in New Eden are forged in the fires of industry and war. The Four Stages Supply Stage (The First Stones) Goal: build the shared stockpile of raw planetary materials and minerals. Progress is made by extraction, hauling, delivery, and protection of supply routes. Inputs are added to the shared reserve as capsuleers complete supply work. This stage creates the parent stockpile required to unlock all future production. Production Stage (Many Hands) Goal: transform raw inputs into usable industrial tiers. The chain progresses through basic commodities → refined commodities → specialised commodities . New missions unlock as prerequisites are completed . Each completed requirement directly enables the next one. Construction Stage (The Forging of the Hearth) Goal: use specialised commodities and minerals to build Jetunba’s physical infrastructure. Progress is made through the production and assembly of components, defences, arms, and ammunition . This stage gives Jetunba its body, its shield, and its means to endure. Living Stage (The First Breath) Jetunba Do’bara is brought online as a living station. Its systems awaken and it enters an active, living phase. From this point onward, it must be maintained, supplied, defended, and sustained by continued capsuleer effort. Mechanics Supply Missions PANDORA creates supply missions when Jetunba still requires more of a needed resource. Stocks change as goods are delivered, and demand falls as shortages are filled. Production Missions PANDORA unlocks production missions once enough prerequisite stock exists. These missions drive the conversion of raw materials into basic, refined, and specialised commodities. Construction Missions Once higher-tier inputs are available, PANDORA unlocks construction work to build the components, defences, arms, and ammunition required for Jetunba Do’bara itself. Living Operations Once online, Jetunba becomes a station that can face shortages, threats, and operational pressures. Continued support determines whether it thrives or falters. Why It Feels Alive Progress is visible : each completed stage changes the condition and capability of the station. Supply matters : missing resources halt progress and delay rebirth. Industry matters : transformation and production are earned through community effort. Defence matters : what is built must survive the dangers around it. Player action drives everything . Why you care: Jetunba Do’bara rises only because capsuleers choose to make it rise. A Living World Through these stages, every player action contributes . Delivering minerals, harvesting planetary goods, escorting convoys, intercepting hostiles, refining materials, and constructing infrastructure — every part moves the saga forward. Failures do not end the story — they reshape it . Successes bring the vision of Jetunba Do’bara closer to reality. Outcomes ripple into later chapters, ensuring the epic grows in ways shaped by the community itself. Final Word You are not just hauling goods — you are raising a station from memory into reality. Carry the first stones. Shape the materials. Forge the hearth. Draw the first breath. Jetunba Do’bara will rise — or fail — by the hands of those who answer the call. Fly smart, capsuleer.
LIVE CONTRIBUTOR ROSTER

CONTRIBUTING TO AVAILABLE FREELANCE JOBS

3 CAPSULEERS // 1 JOB
JETUNBA // LIVING CHRONICLEEXPLORE THE HEARTH’S STORY, STATION STATUS & ORUK’S LOGComplete saved record · Ledger Spread ↗
PANDORA // EPIC ARCHIVE

THE FULL STORY

Prologue: Jetunba Do’bara — Jetunba: Reborn In the year YC107 , under the watch of the Republic Parliament and the guidance of tribal councils, a grand experiment was born in the burning heart of Amamake . It was called Jetunba . More than a station, Jetunba was vision made steel: a sanctuary for freed Minmatar, a place where the scarred could be healed, where the enslaved could be re-educated and find kinship among their tribes once more. It was a functional, living hearth. The Republic poured resources into its construction, the tribes lent their hands, and for a time it flourished. But Amamake is no safe harbor. The crossroads of rebellion, war, and blood, it was a place contested fiercely by the Amarr. The Freedom Transport Fleet , bound for Jetunba with thousands of rescued souls aboard, was ambushed. Amarrian loyalists and their allies struck down the convoy. One of the carriers was destroyed, and thousands died in the void before they could reach safety. The tragedy was seared into the memory of the tribes: Jetunba’s promise was written not just in steel, but in sacrifice. As the years wore on, the Republic’s attention waned. Political infighting, shifting priorities, and new wars drained resources away. Jetunba, once proud and functional, began to diminish. Its fires dimmed, its halls grew quiet. Eventually, it became a shadow—a memory carried in chants and stories rather than in docking bays and council fires. Yet the Minmatar do not forget. The Rebirth Now, in a new age of fire, the name rises again: Jetunba Do’bara — Jetunba: Reborn. This rebirth does not come from the Republic’s edicts, but from the will of the tribes themselves, spearheaded by the warriors of the Ushra’Khan . Where once Jetunba was a state-sanctioned program, Do’bara is a tribal vow . Its foundation will not be written in Senate ledgers, but in the sweat, blood, and labor of clans, capsuleers, and warriors across the warzone. The Ushra’Khan have unfurled the plans: a new hearth raised from the ashes of the old, built stronger, brighter, and unbreakable. In war councils lit by flickering holo-maps, their commanders have set out the first path: projects and missions to gather and deliver the lifeblood of construction. Stones for the Hearth Before Do’bara can blaze in the void, it must be forged piece by piece. The first missions are not of conquest, but of construction. Ore for the Bones: From the belts and through planetary resources, capsuleers will strip the raw ore and resources that will form the skeleton of the station. Every shipment delivered is a beam laid, a rib of Do’bara’s body. Circuits of the Enemy: Amarr convoys crossing the Bleak Lands carry shield matrices, guidance arrays, and power cores. These will not power their war machines. They will be seized in ambush and repurposed to bring light to Do’bara’s halls. Supplies for the Builders: Food, water, medical stores—without these, no worker can endure. Capsuleers will smuggle shipments past hostile checkpoints, ensuring that the hands which raise Do’bara do not falter. Sacrifice into Stone: Each mission is not merely logistics. Each crate, each haul, each strike is a prayer made solid. A rivet hammered with will, a plank forged of memory, a wall raised by oath. The Promise of Do’bara This is no empty project, no monument of politics destined to fade. Jetunba Do’bara will be hearth, forge, and beacon alike: A hearth for the tribes—where exiles return, where freedmen are welcomed, where clan can meet clan without fear. A forge of defiance—where steel and fire are shaped to meet the enemy, where warriors resupply, and where rebellion is sharpened. A beacon to the stars—shining light into the darkness of slavery, a signal to those still in chains that the tribes endure. And so the ember of Amamake’s Jetunba stirs once more. Its memory becomes mission. Its silence becomes song. Its ash becomes fire. The Chant of Rebirth As the first convoys depart, a chant spreads through clans and fleets: “Jetunba was fire, Jetunba waned. Jetunba is ash, Jetunba is ember. Now Jetunba Do’bara—Reborn! By ore and by steel, by circuit and by blood, The hearth returns. The forge awakens. The tribes endure.”
CREATOR'S BRIEF
What is the Jetunba Project? The Jetunba Project is a living, evolving saga within New Eden. It begins with history: in YC107 , the Minmatar Republic created Jetunba , a station in Amamake designed to be a sanctuary for freed slaves and a symbol of tribal unity. For a time it thrived, but eventually it declined and faded, remembered more as legend than as a living place. Now, years later, that ember has been rekindled. The tribes and the Ushra’Khan have declared its rebirth: Jetunba Do’bara — Jetunba: Reborn . An Interactive Epic This is not simply a story being told — it is a story being built . Capsuleers, corporations, and alliances can take part directly in the creation of Jetunba Do’bara. The epic is broken into four stages , each representing a distinct phase in the rebirth of the station: Stage One – The First Stones Stage One is the great gathering. It is a broad, community-driven effort to extract and deliver raw planetary materials and minerals needed to seed the rebirth of Jetunba Do’bara. This stage is not a single mission, but a network of opportunities for many capsuleers to contribute. Miners, harvesters, haulers, escorts, and defenders all play their part in building the first shared reserves. Every successful delivery adds to a growing stockpile that serves as the foundation for all later work. Until these raw inputs are secured in sufficient quantity, the project cannot advance. Stage One is therefore the age of burden and promise: the first stones, the first stores, and the first reserves from which Jetunba may rise again. Stage Two – Many Hands Once the stockpiles of Stage One have reached the required thresholds, the work turns from gathering to transformation. Stage Two is the industrial heart of the rebirth, where raw materials are converted into basic commodities, basic commodities into refined commodities, and refined commodities into specialised commodities . Each step depends upon the one before it. As prerequisites are fulfilled, new missions unlock , allowing capsuleers to produce the next requirement in the chain. What was once stockpile becomes process; what was once gathered becomes shaped. This stage represents the labour of coordinated industry — many hands working in sequence, each effort feeding the next, until the raw wealth of the worlds is transformed into the materials needed to truly build Jetunba. Stage Three – The Forging of the Hearth With specialised commodities prepared and reserves secured, Jetunba Do’bara enters the age of construction. Stage Three is where the specialised commodities and minerals are committed to the making of components, defences, arms, and ammunition for Jetunba Do’bara itself. Frames, systems, hardpoints, and defensive infrastructure begin to take shape. The station is no longer an idea supported by ledgers and cargo manifests — it becomes structure, armour, power, and teeth. Here the project takes on visible form. The labour of the first two stages is forged into something tangible, armed, and enduring. Stage Four – The First Breath At last Jetunba Do’bara is brought online and becomes a living station. Power flows. Systems awaken. Atmospheres stabilise. Docking and internal services begin to function. What was built through effort and defended through sacrifice ceases to be a construction site and becomes a living outpost once more. Stage Four is not merely activation — it is renewal. Jetunba Do’bara enters its living phase, where it must be supplied, protected, sustained, and guided through whatever future New Eden brings. Every shipment delivered, every mission completed, every hostile driven back, and every industrial milestone reached contributes to the progress of Jetunba Do’bara. A Living Scenario What makes Jetunba unique is that it is not static fiction — it is dynamic, community-driven narrative . The progress of capsuleers determines how quickly each chapter advances. Events unfold in response to player action: pirate interference, enemy raids, Republic support, ceremonial milestones, and unexpected crises. The story grows alongside the community’s contributions, weaving missions, logistics, industry, and defence into a continuous unfolding saga. Jetunba Do’bara will not simply be written into existence. It will be built through interaction, effort, and sacrifice — just as stations in New Eden are forged in the fires of industry and war. The Four Stages Supply Stage (The First Stones) Goal: build the shared stockpile of raw planetary materials and minerals. Progress is made by extraction, hauling, delivery, and protection of supply routes. Inputs are added to the shared reserve as capsuleers complete supply work. This stage creates the parent stockpile required to unlock all future production. Production Stage (Many Hands) Goal: transform raw inputs into usable industrial tiers. The chain progresses through basic commodities → refined commodities → specialised commodities . New missions unlock as prerequisites are completed . Each completed requirement directly enables the next one. Construction Stage (The Forging of the Hearth) Goal: use specialised commodities and minerals to build Jetunba’s physical infrastructure. Progress is made through the production and assembly of components, defences, arms, and ammunition . This stage gives Jetunba its body, its shield, and its means to endure. Living Stage (The First Breath) Jetunba Do’bara is brought online as a living station. Its systems awaken and it enters an active, living phase. From this point onward, it must be maintained, supplied, defended, and sustained by continued capsuleer effort. Mechanics Supply Missions PANDORA creates supply missions when Jetunba still requires more of a needed resource. Stocks change as goods are delivered, and demand falls as shortages are filled. Production Missions PANDORA unlocks production missions once enough prerequisite stock exists. These missions drive the conversion of raw materials into basic, refined, and specialised commodities. Construction Missions Once higher-tier inputs are available, PANDORA unlocks construction work to build the components, defences, arms, and ammunition required for Jetunba Do’bara itself. Living Operations Once online, Jetunba becomes a station that can face shortages, threats, and operational pressures. Continued support determines whether it thrives or falters. Why It Feels Alive Progress is visible : each completed stage changes the condition and capability of the station. Supply matters : missing resources halt progress and delay rebirth. Industry matters : transformation and production are earned through community effort. Defence matters : what is built must survive the dangers around it. Player action drives everything . Why you care: Jetunba Do’bara rises only because capsuleers choose to make it rise. A Living World Through these stages, every player action contributes . Delivering minerals, harvesting planetary goods, escorting convoys, intercepting hostiles, refining materials, and constructing infrastructure — every part moves the saga forward. Failures do not end the story — they reshape it . Successes bring the vision of Jetunba Do’bara closer to reality. Outcomes ripple into later chapters, ensuring the epic grows in ways shaped by the community itself. Final Word You are not just hauling goods — you are raising a station from memory into reality. Carry the first stones. Shape the materials. Forge the hearth. Draw the first breath. Jetunba Do’bara will rise — or fail — by the hands of those who answer the call. Fly smart, capsuleer.
PROJECTED OUTCOME
The successful reconstruction and fortification of the Jetunba Do’bara sanctuary in Amamake, supported by a robust military-industrial supply chain that secures the surrounding warzone and establishes a permanent, unbreakable hearth for the Minmatar tribes.
Illustration for Jetunba Do'bara: The Hearth Reborn
PROGRESSION // 4 STAGES

THE EPIC STAGES

STAGE 01 // COMPLETEDThe First StonesSTANDARD · 20 LINKS
Stage One: The First Stones The ember of Amamake has been stirred. The name of Do’bara is spoken in council fires and docking bays alike. Now comes the turning point where memory becomes mission. For the hearth of Jetunba Do’bara to rise, the tribes and their capsuleer kin must first supply the lifeblood of construction: the minerals of the void and the resources of the worlds. Minerals: The Bones of the Hearth PANDORA decrees the vast bulk needed to form Do’bara’s skeleton. Miners at work Tritanium : the flesh of every hull and beam. Pyerite : the spark that binds alloys. Mexallon : the tempered edge of structure. Isogen : the crystal that holds energy. Nocxium, Zydrine, Megacyte — rare ores, gathered in warzone belts and null-edges. These minerals are the ribs, struts, and skin of Do’bara. Every convoy of ore is a stone set into the skeleton of the hearth. Raw Planetary Materials: The Breath of the Worlds But bones alone cannot endure. Do’bara must live, and for that, capsuleers must gather the raw planetary materials —the primal harvests of soil, sea, and sky. Planetary excavation network The call demands: Metals of the earth: Base Metals, Heavy Metals, Noble Metals. Fluids and gases: Aqueous Liquids, Noble Gas, Reactive Gas, Suspended Plasma, Felsic Magma, Ionic Solutions. Seeds of life: Microorganisms, Planktic Colonies, Complex Organisms, Autotrophs, Carbon Compounds. Crystals of power: Non-CS Crystals, rare lattices for optics and energy flow. These raw materials are the clay. Capsuleers will transform them into Processed Materials, then refine them further into Commodities and Advanced Components. From soil to circuit, from gas to core, every handful gathered begins the chain of rebirth. The Work as Saga The Elders say: “Minerals are the bones, but raw harvests are the breath. Together they form the body and the soul of Do’bara.” The Builders swear: “Every rivet comes from ore. Every conduit is born of planetary harvest. What capsuleers deliver now will echo in the beams and veins of the hearth.” The Warriors vow: “Even if Amarr strike, the tribes will carry stone and soil until Do’bara stands.” The Chant of the First Stones And so, as the first convoys leave with ore, as harvesters offload their planetary materials, a chant is spoken in docking bays: “Ore for the bones. Soil for the breath. Raw to refined, hand to hand. From earth to flame, from stone to star, Jetunba Do’bara — Reborn!”
Stage 1 illustration Stage 1 illustration
CONNECTED OPERATIONS // 20
STAGE 02 // COMPLETEDMany HandsSTANDARD · 59 LINKS
Stage Two: Many Hands The first stones have been carried. In Dammalin , the bays no longer stand filled with scattered burdens alone. What was gathered in Stage One: The First Stones now lies in ordered reserves: raw planetary materials, minerals, and the first inheritance of Jetunba Do’bara . The age of gathering has done its work. The age of shaping now begins. Stage Two is not the building of the station itself. It is the great transformation that must come before it. Here, the raw wealth brought in by so many hands is turned, step by deliberate step, into the industrial lifeblood of the future hearth. Raw materials must become basic commodities. Basic commodities must become refined commodities. Refined commodities must become specialised commodities. Nothing in this stage stands alone. Each task depends on what came before it. Each completed requirement awakens the next. A threshold met in one chain opens another path forward. What was once stockpiled promise now becomes process, discipline, labour, and momentum. Names Carried Forward The ledgers of the First Stones are not forgotten. Among the many, some names already stand etched deeper into the rebirth of Jetunba Do’bara — not for glory, but for the weight they carried when the hearth was still only a promise: Bearic Dondarion (/characters/bearic-dondarion) — whose vast shipments laid whole reserves into waiting bays and gave the work of shaping its first abundance. Khaprice (/characters/khaprice) — who brought certainty where scarcity threatened, ensuring the chain of supply did not fail before transformation could begin. Tuns Helugo (/characters/tuns-helugo) — whose steady and unyielding effort fed the stores that now sustain the furnaces and processors. Ihor (/characters/ihor) — whose deliveries reinforced the reserves and added strength to what would one day become structure. Kenny Camerman (/characters/kenny-camerman) — who ensured continuity, carrying the burden through gaps that might otherwise have slowed the work of all. Zolraea (/characters/zolraea) — whose effort, though smaller in measure, stands equal in meaning, for no chain holds if even the lesser links fail. These names — and countless others beyond them — remain part of the work now underway. They filled the stockpiles from which this new age begins. The Work of Transformation PANDORA turns the page. Stage One gathered the raw inheritance. Stage Two refines it through ordered industry. This stage belongs to the processors, the manufacturers, the haulers who keep the chain alive, and the defenders who ensure the labour is not broken by violence. Across the constellation, materials are no longer measured merely by how much has arrived, but by what they can now become. Bosboger IX Refineries Raw planetary materials are drawn into the first lines of processing. Basic commodities emerge from the burden of the worlds. Refined commodities follow, more ordered, more capable, more suited to the work ahead. Specialised commodities rise last in this stage, carrying within them the precision, complexity, and discipline required for true construction. Each advance unlocks the next demand. Each completed mission opens another requirement. No hand begins from nothing — all labour here is built upon what the first stage secured. The work becomes a chain. The chain becomes momentum. Momentum becomes inevitability. Guarding the Many Hands Yet industry alone is never enough in New Eden. The lanes of supply and extraction must be protected. The belts and anomalies of the Huvilma constellation are not empty places; hostiles move there, and where industry gathers, raiders soon follow. For this reason, missions are made available to engage pirate forces found in the belts and other anomalies throughout Huvilma , driving them back so that those extracting, hauling, and processing the materials of Stage Two may continue their work. For what is shaped must also be defended. The forge cannot burn if the hands around it are left exposed. The Hands That Shape the Future Stage Two belongs to those who take what was gathered and give it purpose. Dammalin VII - Moon 5 - Quafe Company Factory Cargo Bay FJ-X206 Industrialists turn raw burden into ordered output. Haulers sustain the chain between source, processor, and storage. Warriors hold the line in Huvilma so the labour of rebirth can continue. No single act builds Jetunba. But together, many hands make its future inevitable. The Chant of Many Hands “They carried the stone. They gathered the breath. We answer with fire, with labour, and with will. Step by step, chain by chain, Jetunba Do’bara — raised by many hands!”

OUTCOME ON COMPLETION // Stage Two ends with the raw inheritance of The First Stones no longer resting as gathered burden, but standing transformed through disciplined industry. What was once ore, gas, crystal, and planetary harvest has been carried upward through the chain into basic commodities , refined commodities , and finally specialised commodities fit for the greater work ahead. The processing lines have proven themselves, the industrial rhythm has been established, and the labour of many hands has given Jetunba Do’bara not yet its body, but the means by which that body can be forged. With this stage complete, the path opens into Stage Three — The Forging of the Hearth . Now the specialised commodities and mineral wealth secured through earlier labour may be committed to the true construction of Jetunba Do’bara: the making of components, defences, arms, and ammunition for the station itself. What was shaped in Stage Two will now be forged into strength, structure, and survival.

Stage 2 illustration Stage 2 illustration
CONNECTED OPERATIONS // 59
STAGE 03 // COMPLETEDThe Forging of the HearthSTANDARD · 32 LINKS
Stage Three: The Forging of the Hearth Stage Two is complete. The work of many hands has carried Jetunba Do’bara beyond raw promise and into readiness. The planetary chains have turned, the industrial lines have answered, and the specialised commodities gathered by capsuleers now wait in the holds and hangars of Dammalin (/systems/dammalin). What began as ore, water, reactive metals, livestock, circuitry, medicines, oils, shielded materials, transmitters, superconductors, and countless other necessities is no longer scattered labour. It is a stockpile with purpose. It is the breath before the hammer falls. The Hearth Must Now Be Forged The hearth enters the forge Stage Three marks the moment where Jetunba Do’bara ceases to be only a logistical dream. The materials gathered and shaped in the first two stages must now be committed to construction. The bones are ready. The blood is ready. Now comes armour, weapon, shield, and frame. This is the stage where the tribes turn prepared wealth into survival. Components must be assembled. Defensive systems must be raised. Ammunition and arms must be manufactured. Structural elements must be brought together until Jetunba Do’bara begins to take visible, enduring form. Every component completed in this stage is more than industry. It is a wall against the next raid. It is a hardpoint against the next siege. It is a magazine of ammunition waiting for the moment the enemies of the tribes come to test what has been built. Construction Priorities Components for the Body: Frames, conduits, systems, regulators, processors, structural assemblies, and the parts needed to transform Jetunba Do’bara from stockpile into station. Defences for the Hearth: Shielding, reinforcement systems, control hardware, and defensive infrastructure must be prepared so that the station is not merely built, but protected. Arms for Defiance: The forge must produce the weapons and systems that allow Jetunba Do’bara to stand as more than refuge. It must become a fortified declaration that the tribes endure. Ammunition for Survival: Stockpiles of munitions and combat supplies must be assembled. A hearth without fire cannot warm its people. A hearth without teeth cannot defend them. Honoured Hands of Stage Two Before this forge could be lit, Stage Two was carried to completion by those who answered the call of production, hauling, and industrial supply. Their work transformed raw reserves into the specialised materials now ready for the greater construction ahead. The foremost contributors of Stage Two are hereby recognised: DeT Resprox — 183,886 contributed across 20 Stage Two missions, anchoring the industrial push through repeated deliveries and sustained oversight. Kenny Camerman — 103,620 contributed across 10 missions, providing one of the largest bodies of material support in the stage. Khaprice — 63,520 contributed across 2 missions, delivering decisive volume where the chain required certainty. Lol Validol — 2,929 contributed across 7 missions, a steady hand in the repeated work of transformation. OGwalnut — 2,389 contributed across 6 missions, helping carry multiple production requirements to completion. Platy Pus — 1,074 contributed across 3 missions, adding strength to the industrial foundation. Aliviana Alament — 1,024 contributed across 10 missions, answering again and again as the work advanced. Their names pass now into the forge. What they carried will become what others defend. The Meaning of the Forge The first stage gathered the stones. The second stage taught those stones to serve. The third stage gives them purpose. From this point onward, every delivery and completed objective moves Jetunba Do’bara closer to becoming a real and defensible sanctuary. The work is heavier now. The requirements are sharper. The risk is greater. But the reward is no longer distant: each completed construction task leaves a mark upon the station itself. The industrial clans, the haulers, miners, producers, escorts, and defenders now enter the forge together. The old Jetunba faded because time, war, and neglect were allowed to take it. Do’bara must not be allowed to suffer the same fate. The Chant of the Forge “The stones were gathered. The hands were many. Now the hammer falls. By shield and frame, by gun and round, The hearth takes shape. The forge burns bright. Jetunba Do’bara rises.”

OUTCOME ON COMPLETION // With Stage Three — The Forging of the Hearth complete, Jetunba Do’bara is no longer only a promise held in ledgers, stockpiles, and industrial chains. The specialised commodities and minerals gathered through earlier labour have been committed to the true body of the station: its components, defences, arms, and ammunition. The hearth now has shape. Frames have become structure, systems have become function, and defensive hardpoints have begun to turn Jetunba Do’bara from a construction effort into a fortified sanctuary. What the many hands of Stage Two prepared has now been forged into armour, power, and teeth. This completion opens the way to Stage Four — The First Breath . The work ahead is no longer about preparing or forging the station, but awakening it. Power must flow, systems must come online, atmosphere must stabilise, and Jetunba Do’bara must take its first living breath as a station reborn. From this point onward, the question is no longer whether the tribes can build the hearth. They have. The question now is whether they can bring it fully to life, sustain it, and defend it against all who would see its fires extinguished.

Stage 3 illustration
CONNECTED OPERATIONS // 32
STAGE 04 // ACTIVEJetunba Do'BaraLIVING · 117 LINKS
Jetunba Do'Bara is now LIVE
CONNECTED OPERATIONS // 117
ENGINE // jetunba · SNAPSHOT 2026-11-02T20:35:14.5574488Z

LIVING OPERATIONAL STATUS

Showing the last saved Living-state snapshot. This new site is not yet running the hourly Living processor.

HOUSED POPULATION33,867
CURRENT CONDITIONS4
COURIER CONTRACTS2
LIVING MODEjson-hourly
CURRENT SITUATION // 2026-11-02T00:00:13.3334318Z
The liberated residents of Jetunba Do'bara saw communal optimism decline further over the last twenty-four hours, with overall morale falling to a critical 9.02. Telemetry from the Minmatar-Amarr warzone provided mixed results for the anxious population. Capsuleer Obana assessed the 12:00–00:00 EVE combat watch, recording 103 Minmatar victories against 91 losses, which provided a 7.24-point boost to public spirits. The subsequent 00:00–12:00 EVE watch, assessed by Not Your Bubble, logged 40 wins and 80 losses; despite the difficult 33.33% win ratio, the assessment applied a 13-point morale uplift to the settlement. In the ongoing struggle against the Angel Cartel, capsuleer stickymicky reviewed the 12:00–00:00 EVE telemetry, noting 8 Minmatar victories and 18 losses. This heavy deficit inflicted a severe 12-point penalty on communal confidence. Later, delilah brightblade assessed the 00:00–12:00 EVE watch, recording an even split of two wins and two losses that contributed a fractional 1.2-point recovery. Crucially, however, the settlement received verified reports that the regional pirate insurgency has been cleared. No qualifying insurgency remains inside the monitored area, allowing the immediate pressure on the Hearth to recede and giving affected operational indices room to recover. Despite the end of the pirate insurgency, severe regional war pressure continues to threaten Dammalin’s approaches. To push back against this encirclement, command has initiated the "Jetunba Do'Bara – Offensive Liberation Plexing" operation. This new directive calls for capsuleers to strike at Amarr control by capturing 34 faction warfare complexes in qualifying contested systems within six jumps of the Hearth, specifically Dal, Evati, Hofjaldgund, Lantorn, Todifrauan, or Vard. Successful captures are intended to weaken hostile control, improve local security, and demonstrate to Jetunba's inhabitants that the threat is being actively challenged. Internal security remains in a critical state at 19.00, though it registered a fractional 0.30 improvement over the reporting window, while civil order sits at a warning level of 51.02. To address the ongoing security readiness shortfall, capsuleer Shama Olgidar successfully completed the final requirement of the "Jetunba Do'Bara – Marines Required" operation, delivering one additional Marine to the Astrahus. This contribution reinforces the general station watch, helping to protect the population and reduce risks to residents while the wider recovery continues. Demographic movement across the habitation decks was minimal, limited to the arrival of one refugee and the departure of another. In the medical wards, the cohort of 217 freed people requiring continuous Vitoc dependency care remains stable. These patients are fully supported by a secure stockpile of over 25,224 bulk Vitoc units, guaranteeing uninterrupted treatment under the established medical protocol.
OPERATIONAL INTELLIGENCE
Morale27.2critical · -0.88 LAST CYCLE

Confidence, cohesion and willingness to endure current conditions.

Security25.3critical · +0.3 LAST CYCLE

Protective readiness and control of internal threats.

Civil Order56.1warning · +0.05 LAST CYCLE

Social stability, public compliance and freedom from unrest.

Habitation Capacity82.0stable · 0 LAST CYCLE

Available accommodation, processing space and support capacity.

Power Stability90.0stable · 0 LAST CYCLE

Reliability of station power and dependent infrastructure.

Public Health85.0stable · 0 LAST CYCLE

Population-wide health and medical resilience.

Sanitation85.0stable · 0 LAST CYCLE

Waste, water and habitat hygiene capacity.

Sanitation Staffing Capacity100.0stable · 0 LAST CYCLE

The ability of the currently on-duty janitor cohorts to service the housed population.

WARZONE COMBAT & MORALE
VICTORIES TODAY80
DEFEATS TODAY61
WIN RATE53.9%
NET MORALE TODAY+17.1
ANTI-FACTION KILL CYCLES 26MORALE AWARDED 262.0LOSS CYCLES 28MORALE LOST 324.0
HABITATION STATUS
POPULATIONRESIDENTSARRIVALSDEPARTURESDEATHS
Civilians18,665000
Freed Slaves12,304000
Refugees1,704220
Janitors604000
Marines373000
Freed Slaves — Vitoc Dependent217000
Freedom Fighters0000
Homeless0000
Infected Refugees0000
Injured Slaves0000
Injured Slaves — Vitoc Withdrawal0000
Prisoners0000
Science Graduates0000
Slavers0000
Slaves0000
Tourists0000
LIBERATED PEOPLE RECEIVED 39,791SLAVES LIBERATED 39,791NEW CIVILIANS 27,270TOTAL DEATHS 43
ALL-TIME HABITATION LEDGER // 16 CLASSES
CLASSCURRENTEVER RECORDEDRECEIVEDCONVERTED INCONVERTED ONWARDDEPARTEDDEATHS
Slaves039,79139,791039,79100
Freed Slaves12,30439,574039,57427,27000
Civilians18,66527,270027,27008,6050
Freed Slaves — Vitoc Dependent2179,97609,9769,75900
Refugees1,7046,6856,5461391394,79943
Tourists01,0571,057001,0570
Janitors6046046040000
Marines373513513001400
Infected Refugees0139013913900
Science Graduates0555500550
Freedom Fighters0101000100
Homeless0000000
Injured Slaves0000000
Injured Slaves — Vitoc Withdrawal0000000
Prisoners0000000
Slavers0000000
WORKFORCE COVERAGE
janitors432 / 134 ON DUTY100.0% COVERAGE
SUPPLY // 19 RESOURCE TYPES

RESERVES & CONSUMPTION

RESOURCESTOCK24H DEMANDDAYS LEFTCONDITION
CoolantVerified delivery sources: Coolant Delivery, Coolant Donation. Reserve target: 5 days of current demand.5,628.1190.329.6STABLE
Dairy ProductsVerified delivery sources: Dairy Products Delivery, Dairy Products Donation. Reserve target: 5 days of current demand.44,372.016.72,658.0STABLE
Frozen FoodVerified delivery sources: Frozen Food Delivery, Frozen Food Donation. Reserve target: 5 days of current demand.31,440.331.01,013.4STABLE
Fuel BlocksReserve target: 5 days of current demand.20,953.0480.043.7STABLE
HoloreelsWhen adequately stocked it changes morale +0.15/hour. Verified delivery sources: Holoreels Delivery, Holoreels Donation. Reserve target: 5 days of current demand.478,953.0669.0715.9STABLE
Protein DelicaciesWhen adequately stocked it changes morale +0.05/hour. Verified delivery sources: Protein Delicacies Delivery, Protein Delicacies Donation. Reserve target: 5 days of current demand.55,630.410.25,475.1STABLE
ProteinsVerified delivery sources: Proteins Delivery, Proteins Donation. Reserve target: 5 days of current demand.209,524.774.42,816.0STABLE
Small ArmsWhen adequately stocked it changes security +0.15/hour, civil order +0.1/hour. Verified delivery sources: Small Arms Delivery, Small Arms Donation. Reserve target: 5 days of current demand.29.13.97.4STABLE
Spiced WineWhen adequately stocked it changes morale +0.05/hour. Verified delivery sources: Spiced Wine Delivery, Spiced Wine Donation. Reserve target: 5 days of current demand.5,059.80.145,217.6STABLE
SpiritsWhen adequately stocked it changes morale +0.05/hour. Verified delivery sources: Spirits Delivery, Spirits Donation. Reserve target: 5 days of current demand.250.20.12,683.2STABLE
TobaccoWhen adequately stocked it changes morale +0.05/hour. Verified delivery sources: Tobacco Delivery, Tobacco Donation. Reserve target: 5 days of current demand.676.90.036,296.7STABLE
VaccinesVerified delivery sources: Vaccines Delivery, Vaccines Donation. Reserve target: 5 days of current demand.1,379.60.52,930.1STABLE
VitocVerified delivery sources: Vitoc Donation. Reserve target: 21 days of current demand.25,221.83.18,136.1STABLE
WaterVerified delivery sources: Water Delivery, Water Donation. Reserve target: 5 days of current demand.158,494.9548.9288.8STABLE
WheatVerified delivery sources: Wheat Delivery, Wheat Donation. Reserve target: 5 days of current demand.558,339.936.515,311.7STABLE
AntibioticsVerified delivery sources: Antibiotics Delivery, Antibiotics Donation. Reserve target: 7 days of current demand.17,587.10.00.0STANDBY
Astrahus Ammo, Any Supported MixReserve target: 5 days of current demand.1.00.00.0STANDBY
Blue PillVerified delivery sources: Blue Pill Donation. Reserve target: 21 days of current demand.7,500.00.00.0STANDBY
Synthetic CoffeeWhen adequately stocked it changes public health +0.1/hour, sanitation +0.05/hour. Verified delivery sources: Synthetic Coffee Delivery, Synthetic Coffee Donation. Reserve target: 5 days of current demand.212.80.00.0STANDBY
LIVING // OPERATIONAL EVENTS

CONDITIONS & RESPONSES

CRITICAL NOWRegional War Pressure

The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify.

No adequate offensive or defensive plexing operation has been linked for the qualifying contested systems around Dammalin. Security teams are overstretched and public confidence is falling. Sustained, unanswered pressure in qualifying contested systems has become a public emergency. Civil order, morale and confidence in local security are deteriorating.

severe · RESPONSE DUE 2026-09-19T18:35:14.5574488Z
CRITICAL ESCALATION DEADLINECivil Unrest

Falling civil order has created unrest, disruption and a growing security requirement.

The absence of a linked stabilisation response is allowing unrest to spread through the habitation decks.

active · RESPONSE DUE 2026-11-02T19:35:14.5574488Z
MONITORINGReckoning in the Warzone

Those liberated from Amarrian oppression follow the continuing Minmatar-Amarr war with intense personal concern. Jetunba assesses fresh faction-warfare kills each hour: Minmatar victories restore confidence, while losses deepen anxiety among the people rebuilding their lives here.

Those liberated from Amarrian oppression follow the continuing Minmatar-Amarr war with intense personal concern. Jetunba assesses fresh faction-warfare kills each hour: Minmatar victories restore confidence, while losses deepen anxiety among the people rebuilding their lives here.

warning
ADEQUATE RESPONSE LINKEDVitoc Dependency Care

Liberation screening has identified freed people who require continuous Vitoc support. One bulk Vitoc unit supports ten patients for seven days, requiring two hundred units per one-thousand-patient cohort across the fourteen-day course. Any interruption in treatment cover places the affected resident into acute withdrawal care.

The weakest reserve connected to this condition now stands at approximately 8136.06 days of supply. Settlement teams are rationing their attention around the most exposed services while the condition remains open.

warning · RESPONSE DUE 2026-09-24T19:35:14.5574488Z
LINKED COURIER CONTRACTS
CONTRACT // 235754980Jetunba Do'bara supply runfinished · 1,500,000 ISK REWARD

HAULER // Caronos

CONTRACT // 235754932Jetunba Do'bara supply runfinished · 1,500,000 ISK REWARD

HAULER // Caronos

RECENT STATE CHANGES
Civil Unrest warning

The Hearth's coordinators report: Civil Unrest escalated from active to warning. Its configured trigger conditions remained in effect. The wider consequence is that Falling civil order has created unrest, disruption and a growing security requirement. To protect the settlement, Jetunba recommends a security deployment mission and supporting humanitarian supplies.

Regional War Pressure active

Menrulf Hegirin Operations has entered into the permanent record: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The assessment concludes that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Command's resolution order is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Twelve-hour population movement report

The operations council has recorded: The habitation watch from 02 Nov 12:00 to 03 Nov 00:00 UTC records Refugees: 13 arrived and 12 departed (net +1). For residents and crews, Jetunba housed a net increase of 1 residents and visitors during this watch, raising accommodation and consumption demand. The Hearth can resolve this by Recalculate quarters, reserves and staffing against the consolidated movement rather than treating each routine shuttle as a separate incident.

Freelance response recommended

Operations staff confirm: Civil Stabilisation Response: Marines requires 20; 0 is currently covered. Operationally, The uncovered balance is 20; until it is supplied, Civil Unrest cannot rely on a complete operational response. Required response: Jetunba recommends a security deployment mission and supporting humanitarian supplies. Create or import a item delivery operation for 20 Marines.

Civil Unrest warning

A verified field report states: Civil Unrest escalated from active to warning. Its configured trigger conditions remained in effect. The resulting pressure means Falling civil order has created unrest, disruption and a growing security requirement. The active remedy is Jetunba recommends a security deployment mission and supporting humanitarian supplies.

Regional War Pressure active

Menrulf Hegirin The operations council has recorded: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. For residents and crews, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The Hearth can resolve this by Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Security Deployment Required

A fresh command assessment finds: The absence of a linked stabilisation response is allowing unrest to spread through the habitation decks. Across the Hearth, This escalation now compounds the original crisis and will continue altering conditions until the response catches up. Resolution depends on Meet the scenario response requirements before the consequence deepens.

Population transition

A cross-deck status review confirms: 3,728 Freed Slaves completed their passage into Civilians. The live effect is that The population ledger, accommodation demand and consumption profile now reflect their new status. The watch will stand down only when Maintain the reserves and services required to support their next chapter at Jetunba.

Morale

Jetunba's response desk confirms: Morale moved from 36.5 to 28.1 and is now critical. Command judges that The decline reduces Jetunba's resilience and may activate dependent scenarios if it continues. Operations is directing crews to Correct the active shortages, staffing gaps or external pressures driving the index.

Regional War Pressure active

Menrulf Hegirin The latest operational return records: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The operational cost is clear: The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The remaining task is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin A review of live telemetry shows: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. In practical terms, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The response priority is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin Operations staff confirm: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. Operationally, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Required response: Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin The Hearth's coordinators report: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The wider consequence is that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. To protect the settlement, Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin The operations council has recorded: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. For residents and crews, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The Hearth can resolve this by Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Minmatar–Amarr twelve-hour combat watch assessed

Quantum6four The 00:00–12:00 EVE twelve-hour combat watch records 59 Minmatar win(s) against Amarr and 32 loss(es). The combined win ratio is 64.84%. Its configured Morale result across the watch is +26.7; this assessment applied +26.7 Morale.

Regional War Pressure active

Menrulf Hegirin Habitation control reports: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. Until conditions change, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Stabilisation now depends on Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin A fresh command assessment finds: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. Across the Hearth, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Resolution depends on Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin A verified field report states: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The resulting pressure means The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The active remedy is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Twelve-hour population movement report

The newest verified update shows: The habitation watch from 02 Nov 00:00 to 02 Nov 12:00 UTC records Civilians: 3,744 departed (net -3,744); Refugees: 11 arrived and 11 departed (net 0). The consequence for the current watch is that Jetunba housed a net decrease of 3,744 residents and visitors during this watch, easing accommodation and consumption demand. The route back to stability is Recalculate quarters, reserves and staffing against the consolidated movement rather than treating each routine shuttle as a separate incident.

Regional War Pressure active

Menrulf Hegirin The Hearth's coordinators report: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The wider consequence is that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. To protect the settlement, Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Menrulf Hegirin The operations council has recorded: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. For residents and crews, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The Hearth can resolve this by Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Morale

Command staff have assessed: Morale moved from 34.3 to 35.7 and is now warning. This alters the situation because The improvement restores operating margin and helps clear scenarios tied to this index. The recovery plan calls for Correct the active shortages, staffing gaps or external pressures driving the index.

Regional War Pressure active

The newest verified update shows: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The consequence for the current watch is that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The route back to stability is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

The current watch has established: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The settlement now faces this effect: The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The condition will clear when Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

A fresh command assessment finds: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. Across the Hearth, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Resolution depends on Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

A review of live telemetry shows: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. In practical terms, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. The response priority is Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

Jetunba's situation room advises: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The response teams warn that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. This can be brought under control by Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

The Hearth watch records: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. For Jetunba, The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Recovery route: Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Regional War Pressure active

The latest situation brief confirms: Regional War Pressure escalated from severe to active. Its configured trigger conditions remained in effect. The present impact is that The warzone around Dammalin presents two response priorities: capture contested Amarr-occupied systems within six jumps, and defend contested Minmatar-occupied systems within three jumps. Only systems at 10% contestation or above qualify. Command therefore requires Jetunba issues separate offensive capture and defensive plexing requests based on current system occupier, contestation and distance.

Minmatar–Amarr twelve-hour combat watch assessed

Hratan The 12:00–00:00 EVE twelve-hour combat watch records 128 Minmatar win(s) against Amarr and 103 loss(es). The combined win ratio is 55.41%. Its configured Morale result across the watch is +15.28; this assessment applied +21.49 Morale.

JETUNBA // CHIEF ADMINISTRATOR'S REGISTER

ORUK'S LOG

Oruk Torrik at work in the settlement administration centre

Chief Administrator Oruk Torrik's weekly assessment of Jetunba's inhabitants, shortages, operations and threats.

WEEK 9 // 7 DAILY WATCHES
Administrator's Log: 24 October 2026 – 30 October 2026
THE WEEK IN ORUK'S WORDS
The administrative window from 24 October through 30 October 2026 was defined by a profound logistical triumph in our medical wards, immediately overshadowed by a deteriorating security perimeter. We processed a net weekly population change of -4,029 Civilians, +140 Refugees, and -21 Tourists. The mass transition of Freed Slaves into civilian life is a testament to the Hearth's rehabilitation programmes, though it has required extensive recalculations of our habitation and consumption ledgers to ensure our reserves remain perfectly balanced. Medically, the week was an unmitigated success. The cohort of liberated residents requiring continuous Vitoc dependency care plummeted, freeing up vast reserves of our bulk Vitoc stockpile. I am pleased to note that our medical logistics are now secure enough to withstand almost any foreseeable supply interruption, a rare comfort in this line of work. Unfortunately, this internal stability was counterbalanced by external threats. The emergence of an Angel Cartel insurgency in the Amamake system, compounding existing Amarrian war pressure, has triggered acute encirclement anxiety across the habitation decks. Consequently, communal morale has fluctuated wildly, closing the week at a concerning 41.90. We are now entirely reliant on capsuleer freelance operations to clear the encroaching pirate threat and restore public confidence.
Logistical Shifts and Frontline Buffers
The week began with a monumental shift in our medical logistics. Verified returns from the wards confirmed that 2,432 Freed Slaves successfully completed their passage out of Vitoc dependency. This transition fundamentally alters our consumption profile, though we must maintain the reserves required to support their next chapter at Jetunba. The remaining dependent cohort continues to receive uninterrupted treatment under our established protocol, supported by a highly secure stockpile. Communal optimism experienced a dramatic recovery today, driven by highly favourable combat telemetry from the Minmatar-Amarr warzone. Capsuleer Hratan assessed the 12:00–00:00 EVE combat watch, recording 103 Minmatar victories against 97 losses for an 8.67-point boost to morale. The subsequent 00:00–12:00 EVE watch, logged by Orion Sa-Solo, delivered 94 wins and 54 losses. This decisive 63.51% win ratio generated a further 28.05-point surge, pulling overall morale from critical lows to a stable condition. Despite receding pirate threats earlier in the month, regional war pressure remains an active concern. To alleviate lingering anxieties, command requested offensive liberation plexing in contested Amarr-occupied systems within six jumps of Dammalin. Capsuleer DeT Resprox answered this call, successfully completing both the Counter-Plexing Response and Offensive Liberation Plexing operations, providing a much-needed buffer for our security perimeter.
Demographic Milestones and Telemetry Reversals
The medical wards reported another extraordinary milestone, with 2,506 Freed Slaves successfully concluding their Vitoc dependency treatments. Concurrently, 3,744 Freed Slaves completed their broader rehabilitation and transitioned into Civilians. The administrative burden of updating the population ledger, accommodation demand, and consumption profiles for over six thousand individuals is immense, but it is precisely the sort of paperwork I am delighted to process. Unfortunately, the warzone desk delivered a sharp reversal in public spirits. Hratan assessed the 12:00–00:00 EVE combat watch, recording 101 Minmatar victories against 137 losses. This 42.44% win ratio deeply unsettled the liberated population, stripping 20.65 points from morale. Hratan's subsequent 00:00–12:00 EVE assessment showed a partial recovery, logging 85 wins and 57 losses for a 59.86% win ratio, which restored 6.58 points. Despite this late rally, the earlier losses dragged overall morale down to a warning state, reducing Jetunba's resilience and demanding close monitoring from the duty watch.
Emotional Volatility and Ledger Adjustments
Emotional volatility continues to plague the habitation decks. Early in the reporting window, Hratan assessed the 12:00–00:00 EVE combat watch, logging a discouraging 109 Minmatar victories against 155 losses. This 41.29% win ratio stripped 23.56 points from communal optimism, deepening existing anxieties. The mood shifted abruptly with the subsequent 00:00–12:00 EVE watch. Assessed by Teysha Blackblade, the telemetry recorded 68 Minmatar wins and only 11 losses. This decisive 86.08% win ratio generated a massive 46.02-point surge, restoring our operating margin and returning morale to a stable condition. Demographic transitions were comparatively light, with 293 Freed Slaves completing their passage into Civilians. The administration team has updated the ledgers accordingly, ensuring that our reserves and services are properly aligned to support their continued integration into the Hearth. Adjusting the daily consumption profiles for these individuals requires meticulous attention to detail, a task my staff handles with commendable precision.
Consecutive Anxieties and Frontline Interventions
The warzone desk yielded consecutive discouraging results today. Capsuleer Michal Czyzniakowski assessed the 12:00–00:00 EVE combat watch, recording 93 Minmatar victories against 102 losses, which stripped 16.65 points from morale. The 00:00–12:00 EVE watch, assessed by Biggus Duckus, offered little relief; logging 72 wins and 82 losses, the 46.75% win ratio resulted in a further 3.09-point penalty. To counter the regional war pressure surrounding Dammalin, DeT Resprox once again led critical frontline efforts, successfully completing both the Counter-Plexing Response and Offensive Liberation Plexing operations. This direct intervention helped secure vulnerable systems and provided a vital operational counterbalance to the day's broader warzone losses. Internally, the rehabilitation programme continues its steady work. A further 3,873 Freed Slaves completed their passage into Civilians, while 3 individuals successfully cleared their Vitoc dependency. The logistics of these transitions are now routine, though no less vital to the settlement's long-term stability.
Spirits Lifted and Profiles Reshaped
The liberated residents experienced a significant boost in spirits today, driven by favourable telemetry. Hratan assessed the 12:00–00:00 EVE combat watch, recording 55 Minmatar victories against 50 losses, providing a modest 5.56-point uplift. The 00:00–12:00 EVE watch, assessed by Lc SmokeS, delivered a stronger performance with 69 wins and 28 losses. This 71.13% win ratio generated a 23.44-point surge, pushing morale to an impressive high. Our medical and administrative teams processed another wave of recoveries, with 235 patients clearing their Vitoc dependency and 3,733 Freed Slaves transitioning into Civilians. The sheer volume of these transitions over the past week has fundamentally reshaped Jetunba's demographic profile. Recalculating our quarters, reserves, and staffing against this consolidated movement is a monumental logistical exercise, but it is essential to maintaining the settlement's operational integrity.
Encirclement Anxiety and the Angel Threat
The operational picture darkened considerably today. PANDORA monitoring confirmed that a Regional Pirate Insurgency has escalated to a warning state, with Angel Cartel forces operating in the Amamake system, just three jumps away. Compounded by existing Amarrian war pressure, this has triggered active Encirclement Anxiety across the settlement. The perception that Jetunba is being surrounded is steadily reducing public confidence. To combat this, the situation room has issued urgent freelance recommendations. We require 31 Regional Anti-Pirate Patrols to eliminate hostile targets in Amamake. Furthermore, to directly restore public confidence, we have requested the recovery and delivery of 50 Angel Insurgency Data Sequences and 100 Scorched Angel Navigation Logs. The residents are now closely tracking the Reckoning Against the Angels; verified Minmatar victories will strengthen confidence, while losses will remind them how close the danger remains. Warzone telemetry provided mixed relief. Bug Thorne assessed the 12:00–00:00 EVE Minmatar-Amarr watch, recording 53 wins and 47 losses, which paradoxically applied a 5.04-point penalty to morale. Biggus Duckus assessed the 00:00–12:00 EVE watch, logging 52 wins and 33 losses for an 11.25-point uplift. Meanwhile, Farming Warfare logged the first Minmatar-Angel combat watch, recording a flawless single victory that provided a fractional 1.2-point boost to spirits. Despite these efforts, overall morale fell to a warning state. Additionally, 728 Freed Slaves completed their passage into Civilians.
Suppressed Morale and Escalating Requirements
Communal optimism continued to decline, heavily driven by early telemetry. Isere Ambrye assessed the 12:00–00:00 EVE Minmatar-Amarr combat watch, recording 56 victories against 87 losses; this difficult 39.16% win ratio inflicted a severe 21.27-point penalty. Fortunately, Hratan's subsequent 00:00–12:00 EVE watch delivered a strong reversal, logging 58 wins and 25 losses for a vital 38.4-point uplift. The ongoing struggle against the Angel Cartel provided a modest counterbalance. RHlNOX reviewed the 12:00–00:00 EVE Minmatar-Angel watch, noting an even split of four victories and four losses that left morale unchanged. Later, W Murdoch assessed the 00:00–12:00 EVE telemetry, recording two victories with no losses, contributing a 2.4-point boost. Despite these late-day successes, encirclement anxiety continues to suppress morale, which closed the week at a concerning 41.90. The situation room has updated its urgent call, now requiring 233 targeted anti-pirate patrols in Amamake alongside the outstanding data sequence and navigation log deliveries. Internally, 1,319 Freed Slaves transitioned into Civilians, concluding a week of unprecedented demographic shifts.
CAPSULEERS // LEGACY RECORD

WALL OF HONOUR & REWARDS

SPONSORED REWARDS
angel-killsThe Sword Of JetunbaStabber Fleet Issue · 0 ISK

Awarded to the capsuleer recording the most verified kills against Angel Cartel-aligned capsuleers in Jetunba and its affected neighbouring systems during September. The winner will receive one Stabber Fleet Issue. Only kills recorded by PANDORA during the September EVE Time reporting period qualify. The prize will be delivered by in-game contract after the monthly leaderboard closes.

CURRENT MONTH LEADERBOARDS // 2026-11
ANGEL KILLS // 1.0
  1. delilah brightblade1.0
  2. Ernlen Omanid1.0
  3. yrrreJ1.0
  4. purebegoid1.0
  5. Lucian Dev1.0
AMARR KILLS // 27.0
  1. stickymicky27.0
  2. TheRealK0rel24.0
  3. Biggus Duckus21.0
  4. Ligraph13.0
  5. W Murdoch13.0
AMARR FINAL BLOWS // 12.0
  1. Hratan12.0
  2. Biggus Duckus10.0
  3. stickymicky8.0
  4. TheRealK0rel7.0
  5. Minmatar Citizen 50-37.0
PLEXES CLOSED // 0
    SCENARIOS ASSISTED // 0
      GOODS CONTRIBUTED // 0
        PEOPLE ASSISTED // 1.0
        1. Shama Olgidar1.0
        OBJECTIVES CONTRIBUTED // 2.0
        1. Shama Olgidar2.0
        2. Menrulf Hegirin2.0
        3. Stumble Sark1.0
        4. Gutigand Sklor1.0
        OPERATIONS COMPLETED // 1.0
        1. Shama Olgidar1.0
        MORALE GENERATED // 1.0
        1. delilah brightblade1.0
        2. Ernlen Omanid1.0
        3. yrrreJ1.0
        4. purebegoid1.0
        5. Lucian Dev1.0
        EMERGENCY RESPONSES // 0
          SYSTEMS DEFENDED // 0
            OPERATIONS SUPPORTED // 1.0
            1. Shama Olgidar1.0
            2. Menrulf Hegirin1.0
            3. Stumble Sark1.0
            4. Gutigand Sklor1.0
            MONTHLY WINNERS
            2026-11

            delilah brightblade // The Sword Of Jetunba · 1.0

            2026-10

            Johan Marberg // The Sword Of Jetunba · 43.0

            2026-09

            Sky Lordbozo // The Sword Of Jetunba · 30.0

            2026-08

            PROJECTED OUTCOME // The successful reconstruction and fortification of the Jetunba Do’bara sanctuary in Amamake, supported by a robust military-industrial supply chain that secures the surrounding warzone and establishes a permanent, unbreakable hearth for the Minmatar tribes.

            1 SYSTEM
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            EPIC // 0001ACTIVE

            Jetunba Do'bara: The Hearth Reborn

            Prologue: Jetunba Do’bara — Jetunba: Reborn In the year YC107 , under the watch of the Republic Parliament and the guidance of tribal councils, a grand experiment was born in the burning heart of Amamake . It was called Jetunba . More than a station, Jetunba was vision made steel: a sanctuary for freed Minmatar, a place where the scarred could be healed, where the enslaved could be re-educated and find kinship among their tribes once more. It was a functional, living hearth. The Republic poured resources into its construction, the tribes lent their hands, and for a time it flourished. But Amamake is no safe harbor. The crossroads of rebellion, war, and blood, it was a place contested fiercely by the Amarr. The Freedom Transport Fleet , bound for Jetunba with thousands of rescued souls aboard, was ambushed. Amarrian loyalists and their allies struck down the convoy. One of the carriers was destroyed, and thousands died in the void befor…

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